Somewhere in the noise is a song. Somewhere in the cacophony is a melody—a sweet sound. The ensemble is our attempt to discover the rhythms, the groanings and the eureka moments of life amongst the noise.

Wednesday, September 26, 2007

Work. Rest. Play.
Part Three: Play

Sure, it's taken me a while to get to Part Three, but I've had reasons: 1) What do you say about play if your work has a facet of play? 2) what do you say about play if you rest has a facet of play? and 3) the lack of intentionality about embracing the play component that would have got this post written earlier! Procrastination probably deserves a dishonorable mention as well.
I guess a good place to start would be with the intersection of work, rest and play.

If I only define work as 'that activity that generates an income that sustains me and my family' then I leave out a lot of 'work'. For as enjoyable and rewarding as some rest and play is, there's generally some work involved as well. As enjoyable as a good run might be (it would feature in my rest and play), it can be hard work as well. So, there'll always be overlap.

I think it takes work simply to make the space to play. Intentionality at least. To meet up with friends requires organisation, planning or spontaneity and coincidence. With the exception of coincidence, you've got to do something!

Anyway, back to play.

I scribbled down a bunch of reasons why 'play' is a better than good thing while I was waiting for someone the other day. I'm running with the loose definition of 'play' as some physical, spiritual, social or intellectual activity that invigorates, recreates or stimulates the mind, body or soul - yep, that's pretty broad.

Here we go:

1. Play takes us beyond ourselves
All work and no play can make Jack a dull boy. Healthy play (ie. non-destructive play) has the potential to drag us out of the introverted caves of our mind into spacious places.

2. Play breathes life into us
Without play, it's easy to furrow a pretty deep rut or dig a pretty deep hole that makes it difficult to look beyond ourselves. A rest/work/rest/work cycle has the habit of grinding us down by degrees. When we're acutely aware of what's going on, we can arrest the decline and be intentional but it's possible to dig so far down that we create a new normal where our lives as boring farts become so much 'us' that we know no different.

3. Play gives reason for rest.
If all work and no play make Jack dull, the solution isn't to ditch all the work and play all day. Work, rest and play operate in concert. Rest all day for too long and you'll probably end up in some disengaged, numb funk. Work all day for too long and you'll end up slowly or rapidly dislocating yourself from the world around you. Play all day for too long and you'll a) go broke pretty quickly, b) find that your play begins to lack meaning and purpose, c) find yourself chasing ever-greater 'highs' to top the last great experience.

I think there's a God-ordained rhythm at work with the trinity of work/rest/play that makes a lot of sense. Whether it's an unhealthy over-developed protestant work ethic or not, I find that I enjoy my play more when I've done a decent chunk of work to make sense of the play. After a long, hard week, play is something to revel in as a way to recreate and hit refresh. If it's been a tawdry week of work, I'm less inclined to even feel like playing—I'm more likely to continue the trend and waste away the weekend as well.

4. Play activates the body's rhythm
If you're in a deep hole, play can be the catalyst for extraction. I read a book last week that talked about a runner who, following a big marathon, spent the next twelve years being unable to race or train at the same level. In the end he was recommended a (legal) drug that effectively 'restarted his engine'. The analogy in the book was that he'd been like a truck ascending a hill stuck in a low gear—it didn't matter how hard he pressed the accelerator, it wasn't going to make much difference to the speed the truck traveled up the hill. What would change the speed was getting the truck to change into a different gear. The drug 'unstuck' the athlete.

I think play is helpful in getting 'unstuck' sometimes. It can remind us what it means to be fully human all over again. It can reset the rhythm of our body to enjoy the work/rest/play cycle in a way that's sustainable.

6. Play is contagious
Most play involves other people. There's an element of community, camaraderie or journey about it. Your decision to play can be the kick-starter for another person as well. Parties happen because someone (or a bunch of people) gets highly contagious with their play—in a good way.

7. Play = Rest (sometimes)
Often the things that wake us up through play invigorate us as well. There's rest embedded within some forms of play.

Final thoughts
Something that I realised as I ruminated over the whole work/rest/play deal was that we fill our time with some things that don't fit into any of these three categories. Procrastination certainly doesn't. There's a whole lot of TV watching that would fall in the 'mind-numbing category' rather than having a play or rest element.

And where does ministry fit into this? Work? Rest? Play? All three?

And how about parenting, relationships, volunteering, discipling or a bunch of other intrinsically worthwhile endeavours?

While rest and work may be necessary for our survival (physically and financially), without play it can yield a life that simply exists rather than one that embraces a spacious appreciation of people, creation and the essence of ourselves.

I think I'm discovering that I need each of these three and yet knowing you need something doesn't necessarily lead to action. There needs to be an intentionality as well. There's nothing attractive nor enjoyable about being a slob...but few people arrive at being a slob intentionally—it's a product of a myriad of non-decisions. Not just physical slobbery either, but mental slobbery as well. There's plenty of people who find themselves in front of seedy late-night infomercials and struggling with lustful thoughts because they didn't make the decision to go to bed 3 hours ago. Just a thought...

Work is good. Rest is good. Play is good. None should be exclusively flogged to death or it will flog you to death.

Yep, I'm out.

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